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Map - any good map of the battlefield should do [map should be 54" by 30"].
Numbers in brackets = number of recoils allowed BEFORE units dissolves
C-in-C Fredrick (d10 command; may use C-in-C's roll instead of wing commander's, if C-in-C starts turn within 6" of that commander; C-in-Cmoves 12"/1 PIP)
Right Wing Cavalry (h)
Commander Ziethen (d8 command ; breakpoint = 3 units lost)
2x Knights (3); 3x Cavalry (2);1x Muskets (6); 1x Muskets (2);1x Cannon (2)
Main Body
Commander Moritz (d8 command; breakpoint = 4 units lost)
4x Muskets (4);1x Musket (3);5x Musket (2); 2x Cannon (3)
Left Wing Cavalry
Commander Driesen (d4 command; breakpoint = 3 units lost)
3x Knights (2); 3x Cavalry (2); 1x Musket (2)
C-in-C Charles (d6 command- may use C-in-C's roll instead of wing commander's, if C-in-C starts turn within 6" of that commander; C-in-C moves 12"/1 PIP)
Left Wing (e)
Commander Nadasti (d8 command; breakpoint = 4 units lost)
3x Cavalry (3); 4x Muskets (3); 4x Muskets (2); 1x Cannon (2)
Main Body (in line, facing west, between Sagschutz and Guckerwitz
Commander Maguire (d4 command; breakpoint = 3 units lost)
6x Muskets (3); 2x Cannon (1)
Right Wing (b & d)
Commander Weid (d4 command; breakpoint = 4 units lost)
3x Knights (3);2x Cavalry (2);4x Muskets (3);1 x Jagers (3)
Reserve (6" behind Main Body)
Commander Clerici (d4 command; breakpoint = 3 units lost)
3x Knights (2); 1x Cavalry (2);4x Muskets (3); 1x Cannon (2)
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